Field Marshall
As a field marshall the knight can coordinate the activities of their companions. They respond much faster, deal more damage and defend and hit more efficiently.
Go to the description in the World of Dungeons encyclopedia
secondary skill for:
Knight (level 12)
Knight (level 12)
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type |
buff |
may be used |
in pre round / in round |
target | own group |
Max. characters affected
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2 +20% of your hero`s level
|
Mana points cost |
6
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item |
-
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skill class
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Leadership
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designed by
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herbert_
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These bonuses and malus only work when the hero uses this skill.
crushing damage |
melee |
+34% of your skill rank / +50% of your skill rank / +67% of your skill rank (z) |
3 rounds |
|
crushing damage |
ranged |
+25% of your skill rank / +34% of your skill rank / +50% of your skill rank (z) |
3 rounds |
|
cutting damage |
melee |
+34% of your skill rank / +50% of your skill rank / +67% of your skill rank (z) |
3 rounds |
|
cutting damage |
ranged |
+25% of your skill rank / +34% of your skill rank / +50% of your skill rank (z) |
3 rounds |
|
piercing damage |
melee |
+34% of your skill rank / +50% of your skill rank / +67% of your skill rank (z) |
3 rounds |
|
piercing damage |
ranged |
+25% of your skill rank / +34% of your skill rank / +50% of your skill rank (z) |
3 rounds |
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