The hero with this skill is able to use their fencing weapon to execute a precise attack against their opponent. This causes much more damage when successful.
These bonuses and malus are effective when the hero has reached at least level 1 in this skill. (unless otherwise specified).
Damage bonus
Damage Type
Attack Type
Damage Bonus (r)
cutting damage
melee (a)
-20% / +20% / +110%(z)
piercing damage
melee (a)
-20% / +20% / +110%(z)
(r) is added upon normal / good / critical hits as an additional effect to the weapon used. (a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending. (z) additionally - when damage of this type is dealt